v2.1.0 #16
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Major update to v2.1.0.
A big loss of performance is the conversion of the network from something Rust-Compatible, to something C compatible (Around 12-13ms of a total ~65ms for compute in the benchmarks! Pretty substantial)
This is a pretty easy fix; to do this computation beforehand. The training is only Rust anyway, so it'd only have to update it once it's finished, rather than every cycle, substantially improving performance there. Since compute doesn't change the values stored in the network it should never need to update the C stuff!
Somehow my patch has majorly decreased GPU performance. God knows how.
GPU performance has been resolved, but it seems that the compute shader isn't working properly. I'm working on a fix!
Upping the release number to v2.1.0. Larger changes are required to get the GPU to work.
WIP: v2.0.1to WIP: v2.1.0WIP: v2.1.0to v2.1.0Changes in this version:
As for plans in the future: